I believe we should be able to choose WHAT skills we intend to transfer at least instead of a free-for-all random that can eat your slots, time and money if it happens to be useless skill.
Heck, since the game's focus are the dragons (let's face it, it's the main attraction to say the least ),why is a part of dragon system the made to feel punishing , instead of rewarding ? This, I believe, is one of the biggest things holding the game from attracting new players , as well as being one of the most obvious parts of the game that have gone wrong.
Sure, I have ancients and rares that I will keep training with meticulous care to get all the skills I want.But I'm not exactly the average player; Played from CB, have the big founders pack, currently leveling an alt after my oracle hit lvl 60 and got a ton of legendaries as well as Balge.This is not bragging, I don't consider myself skilled or anything : it's a simple indication of the amount of time I have put into this game.As far as I'm concerned ,I'll just have to keep trying and be VERY careful in what dragon I get to transfer skills to my dragons.
But what does mr.average guy think ? The one who heard of DP and thought "Hm, an MMO with dragons,eh ? Let's check it out".How does he feel when the whole situation hits him in the face ? Do you really believe that he will be as persistent as I, or any other high level player, is ? Or that he will feel rewarded from it ?
This is what get's under my skin with this game; the way it's handled.We have payments inserted in core elements of it, instead of the core elements being simple and the payments being based on extras.
An example of the first thing is the current system,where a misstep can cost time and/or money, and lots of it .
The second example would be a system under which you had FULL control of the dragon's training.
It's obvious the first presses people to payments but how can the second one do so ? The solution is extras ;We already equip our dragons with armor, why not go for something more ornamental ? Or even tattoos ? Heck, if you WANT to have something with impact in gameplay, how about extra slots ? That way,it's not about being pushed to be able to do something ,it's about unlocking something new : a battle armor for Onyx Smoke, an extra slot for a caster dragon etc.
Since he can also farm insignia's, none of these things are ground breaking in themselves, even the slot one (not to mention, you CAN find a dragon with slots,even legendaries).They are however, something ON TOP of a system than something that's a part of it.All carrot, no stick in this.
Unfortunately , while the second option might be more user-friendly , it's also the one that, from the company's side, requires hard work to pay off : How do you design ornamental armor for dragons to use ? Is it bulky ? Elegant ? What about the tattoos ? What kind of color/type they are ? These are some of the questions that need to be answered BEFORE the actual work on them even starts.
Apologies for the rambling, just wanted to share my thoughts on this aspect of the game.
Hope my thoughts were ,if not well worded, at least clear.
I consider issues to be more about the design rather than the quantity (i.e. prices here vs prices on the US client).