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[GUIDE] I wanna be the Ermahgerdian (on hiatus...)



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#1 Trollwoot

Trollwoot

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Posted 25 May 2013 - 09:52

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Disclaimer

Apparently you have to do something against virtual stealing and identity claiming, so hear we go...I am not affiliated with Runewaker, Infernum, the Dragon's Prophet team or any publishers of guides or walkthroughs and I do not claim their work as my own, nor am I profiting from this guide, monetarily or otherwise. This guide was written out of love for the game and desire to help other players.

 

This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advanced written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited and a violation of copyright which may and will be prosecuted!If you have questions, please reread the guide and make sure your question has not already been answered. If it isn't there or if it lies outside the scope of "Guardians", check with other FAQs/Guides and if that doesn't help, direct your question to the helpful crew on the message board of Dragon's Prophet Europe.

 

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

Copyright 05-25-2013 Trollwoot (inserting my real name would kill you due to the overload of awesomeness so i steer clear of it, just for the record)

 

 

guardian.jpg

 

 

i shall be your host for this short but hopefully enjoyable trip throughout my guide.

It's been a while since i published my latest work, so bear with my rusty state.

 

 

Table of content:

1. Introduction
2. Question and Answer
3. General Purpose
3.1. Latest Patch Changes
3.2. Pros and Cons
3.3. Starting Area
4. Attributes
5. Talents and Masteries
5.1. Talents
5.2. Masteries
5.3. Builds
6. Dragons
6.1. Partner Choice
6.2. Skills
6.3. Dragon Builds
7. Gameplay
8. Equipment
8.1. Sets
8.2. Sockets
9. Matchups
10. Miscellaneous
10.1. Makros
10.2. Changelog
11. Final Words and Credits
1. Introduction

Reminder: This is an english only guide. Even though i got asked to do so, i won't provide a german version. IF i would do that, then i would have to do it in every other language too. If you don't understand something, use google translator, ask a friend or send me a private message. Keep everything in this topic in english and we won't have any trouble.

 

Wazzzzuuuup? So you finally found the guts to ask for help, get some insight in how guardians work or improve your overall style. I'm Trollwoot the one and only. You can also call me Batman...bazinga. You might know me from some other games already or you are busy hating because i killed or tamed the quest mob you aimed for (huehuehue). My strawberry milk tastes always great and i end up on the bright side of life. (Yeah i know you are jealous now, but killing me while i sleep is not allowed, sorry). Also i'm one of these fancy founders and a Fountain of Knowledge as my rank indicates. You will notice the lack of female references in my guide. I'm not an anti-feminist, but let's face it - there aren't any female characters worth mentioning due to their lack of "awesomeness" and the fact that a guy that emits sparks fits the theme of a guardian by far more. If you want to talk about hello kitty or how fancy your kitchen equipment is, than this guide is not fit for you. Anyway to sum it up: I hit the lvl cap during the closed beta twice, captured all rare dragons during the early state of the beta (miasma aka onyx was low levelish back then) and had blue maxed out gear. I got plenty of knowledge about every class, but focused on the guardian (manly man play only manly classes and then sit in a corner, crying whenever things don't work out...). Otherwise this topic wouldn't even exist. This guide is as the word implies just a golden thread. While it provides some information regarding PVE, PVP and so on it will be never more than an orientation. You have to use the facts i provide and alter them in a way that fits you. I mean you can just copy everything like a zombie, but that will work only to a certain point. After that you will start screwing up, because the way how i deal with situations might not fit you. Be warned right now: I won't take the blame for it and if you want to QQ because you failed, then ask someone else for tissues. All you get from me is a HA-HA i told you phrase (i got the nelson.jpg ready any time...). That said i will focus on the basics and PVE, because PVP doesn't have such a high purpose yet. Sure you can get a bunch of titles via the alliance skirmishes, but the truth is: none of you will ever have them so no point in bothering with too much insight. I will provide you with a slightly altered build, some general insight and then send you on your way. I won't bother that much with how to level and where because general guides already cover that topic (Short sum up: do all starter area quests and every public event on daily basis until you outlevel them). Much talk, less meaning. no cookies without reading! Now i even got a masculine rhyme in there and i mean it like that. Only those brave ones that read the entire topic and can answer my questions afterwards shall be rewarded with skitter cookies...

2. Question and Answer

Q: Why did you create the guide in the first place?

A: As a closed beta tester i had the pleasure to start the game in it's unpolished state. During the course of these three month i had to figure out how the world functions on my own. Step by step. There was no one telling me if i did things right or wrong and i was paying for every mistake i did. Be it during the additional amount of time i had to invest, rerolling my character or wasting wast sums of gold paying for repairs and watching the death screen during the knock down period which were the darkest days of the game (insert melodramatic silence). Not the best feeling to tell the truth, but thats unfortunatly the way how things go during an early state of a game. Newer players shouldn't have to go through the same process, so i created the first attempt of my guide. It also worked as a measure to see wether i was doing things right or still walk down the wrong path leading to some laughter, from the guys reading my crap. Fortunatly i was right on the important parts and had to polish the guide only slightly during the course of the next weeks leading to the present day. Also i can't deny that it felt great to be the pioneer writing the first guide prior to the competition which led to the flood of guides we saw on the different forums later on.

 

Q: Will there be more awesome guides?

A: Never say never, but at least not in the near future because its hella time consuming. Hint: I like cookies so enough of those with calories loaded little things might change my mind or at least push me in the right direction.

 

Q: Are you as knowledgeable as you pretend to be?

A: It's even more, but i don't want to scare you off, so i limit it

 

Q: That sounds quite arrogant, you know that right?

A: Pants down. I'm doctor arroganto the super villian. It's one of the reasons why you got attracted to my guide and still read it!

 

Q: Do i have to read the comments, or is the guide itself enough?

A: Under normal circumstances the guide provides all the information you need. However i highly encourage you to read through all pages, because i might have answered one of your questions there or provided information you were looking for.

 

Q: Is the Guardian a DPS class?

A: Yes.

 

Q: Everyone says im a stupid tank and that i should act as such. Do i have to?

A: No. The guardian can be played either full DPS, Hybrid or Tank only. However remember that your playstyle might limit the parties you can join. There are still plenty people that prefer the classic roles.

 

Q: Can i be a healer?

A: Yes you can. Your class choice is not really the wisest for being a Healer and you would waste a lot of potential, but you could get a decent dragon with high Int and modify him with healing skills only. For real...play medic, aka talisman oracle!

 

Q: Can i move around and pew pew people?

A: what the...no!

 

Q: Thats lame. What can i do?!

A: Be Superman. Fixate your left mouse click and go afk. Come back later and collect the loot without any effort. Repeat while you "polish your banana"

 

Q: Is this class suited for PVP?

A: Hell yes. Right now only Oracles can step up to Guardians PVP wise. Heck the only Oracle that can beat a decent Guardian (which you will be after you read my guide) is Godrage, so unless you have to face him you are good to go

 

Q: Is it true that i have the highest base defense?

A: Yes. Second in scaling is the Oracle.

 

Q: Sword swinging sucks, but i want to wear awesome plate armor. What should i do?

A: Man up and swing a Battle Axe!

 

Q: What are my weaknesses?

A: NONESHUUUSH. SWITCH THE TOPIC..äh...LOOK A FLYING SKITTER...what were we talking about again? Oh right your weaknesses. You couldn't let this one slip...damn you! Now i need some cookies and while i fetch some, read the "cons" section of the guide, cause this rustled my jimmies.

 

Q: Can i kite

A: NO NO AND NO. The essential meaning of kiting is to keep the mob(s) or player you face at a certain distance. In normal terms out of MELEE Range but still close enough to hit him with RANGED attacks. Kiting is meant as a measure for light-armored classes, which additional are weak in close combat. Kiting requires constant moving, which a Guardian CAN'T. In order to use attacks you have to stand still. The reason for you being tanky is that you stand close to the mob, taking a few hits while you dish out your entire Arsenal. If you don't get that, then leave my guide asap and either choose a different class or quit the game!

 

Q: Where do i get a healing dragon?

A: This question is not related to guardians per se, but since everyone cares about it the answer is everywhere and nowhere. EVERY dragon can have a healing ability after you tame it. Only the odds differ depending on the type of dragon you aim for. From highest to lowest: Glider > Flyer > Mossaurs > Ancients > Tank > Crawler > Raptor. Since you can teach some of the skills, aim for the dragons you like regardless of their category and customize them later!

 

Q: I got a question, but don't want to post it in the topic because it might sound dumb. If i contact you via PM or through the other contact options, will you answer it no matter how redundant it is?

A: I certainly will, no matter how tardish it may sound. I'm professional enough to send a legitim response to whoever posts in my Guide or leaves me a message without just using facepalm.jpg as answer.

 

Q: Enjoying the guide and feeling generous?

A: Consider a donation! Seriously if you want to help me out send me a private message and i will give you my contact data for ingame stuff or paypal. Credit will be given if desired

 

.Q: I love you and all, but seriously man when will i see some actual content, this gets hella boring...

A: Now. Grab a soda and get some patience while you do so 8(

3. General Purpose

Official Info:Guardians are heavily armored melee combatants who command a variety of weapons. Their reckless offense includes impact attacks and vicious strikes powerful enough to dismantle any opponent. Constant exposure to battle has made them resilient and able to withstand the risks of being on the front line. Guardians wield one or two-handed weapons, with the capability to equip a shield.

 

As a Guardian you are the Frontline. Humanitys shield and last hope. Everyone relies on you. I know they said the same about Brandon Routh, but this time they are right! You are the only class in the game that can wear heavy armor. You either got the choice to slash your way through enemys with two-hand weapons like Great Swords, two handed Hammers and Battle axes or if you prefer to wear shields then you can equip a normal Sword, Axe or Hammer. You are never bound to your choice and can requip any time if you desire to do so. You chose an easy to play class which excels in 1v1 combat, but is still a reckonable force if outnumbered. Your greatest strength is your melee combat, that said you suck at range and for serious damage you have to close the gab just like Hulk once there are no cars or helicopters to throw left. Though thats not a big deal thanks to your skillset. Dragon Skills like taunt are best used on you, because you can hold the aggro better than anyone else. Unlike those softies crying for assistance you don't care about your mistakes because they don't impact you much. You are the only class that can break CC instantly, with a fairly low cooldown thus you don't give a crap about anything that happens. Its just back up and face bashing! If you fall during battle then its over. After all your party knows that you took them with you into the dungeon out of generosity! Expecting assistance is for the weak, thats why you play the suprime class Guardian. Once you crawl through the early levels without cc you take back your rightfull place on the pride rock and turn scar into your biatch. So what are you waiting for? Get ingame and annoy everyone about how cool you are or create a guardian asap if you haven't done it yet...

3.1. Latest Patch Changes

Mysterious Horizons: 2.2.1255:

  • You will not get any mastery points from level 99 to 102. We’ve realized that, to keep the game fun and versatile, players would have to make choices when it comes to their specialization.

Note: Right...cause the four points you would gain totally would mean devastating changes within the builds. I mean cross-buffing seems like an intended "feature" again no matter how stupid it is, but heck would those points screw the balance...facepalm.

3.2. Pros and Cons

Pros:

  • Capable of wearing all types of armor (cloth, leather, plate)
  • Highest base strength
  • Best defense values (pdef and mdef)
  • Most elemental affinities through masteries
  • High sustain
  • Highest Damage output over a long fighting period
  • Only class that is immune to CC for a short period
  • Can be played in every existing role
  • Most suitable class for tanking and aggro management
  • Only class that can use parry

Cons:

  • Most of the time limited to melee range
  • Action Points heavy, thus less combo chains
  • CC Chains are easy to dodge
  • Only a few ranged abilities
  • Limited AoE
  • Low initial burst
  • Has trouble to solo survival mode instances, gets barely picked for such parties
  • Unsatisfying self-heal
3.3. Starting Area

You will always choose Satuma (Hunak) as your starting point because the quests are easier and have more variety, the dragons look better than those raptors in Siberna (Bakra) and you got better access to events. Bakra introduces flying dragons one level earlier, but thats just a drop of water on the hot stone, so ignore it. Puretia sucks overall which means its out of the question (bad flying dragons and only one DPS). That said you can use Airships to reach the other areas and get the epic squirrel pet (explore puresha achievement).

 

Note: You can no longer start anywhere except for Puretia. If you recently started the game: sucks to be you pal. Bakra and Satuma got removed until further notice and are not reachable with airships either. So you will most likely reach Laedia underleveled and you only got the choice between one pet instead of three until that point.

4. Attributes
  • Strength: 32
  • Constitution: 26
  • Ferocity: 14
  • Intelligence: 28
  • Focus: 12
  • Charisma: 25
  • Dragon Affinity: 15

 

Now all Stats detailed and what they mean for us:Strength: Increases Physical Damage and physical defense -> our butter and bread: we are a physical damage class which is supposed to tank -> spend most of your points here

math: 2.5 Physical Damage & 2.2 Physical Defense per point spend

 

Constitution: Increases Health Maximum and Health Recovery Ability -> Hp are always nice, but due to the heavy nerf you should get health from a different source

math: 6 Health points per spend point

 

Ferocity: Increases Critical Hit Chance and Critical Hit damage -> With the lastest patch this adds also some physical damage, thus worth it if you don't mind to gamble on damage spikes

math: 2 Critical Hit Chance & 1 Critical Hit Damage & 0.8 Physical Damage & 0.8 Magical Damage each point used

 

Intelligence: Increases magic damage and magic defense -> you won't profit enough from the magic damage and the resistance is provided by our gear, not worth

math: 2 Magic Damage & 2.2 Magical Defense per point

 

Focus: Increases physical defense and physical percentage ability -> heavy armor gain, some penetration and half of it in physical damage. You will want it in case you intent to be a true tank, since the increase is so significant. Works in pvp too, but i would aim for the raw damage instead of the penetration

math: 11 Physical Defense & 2 Armor Penetration & 1 Physical Damage per each spend point

 

Charisma: Extend the dragon's combat time and provides a boost to their basic attributes.

math: prolly still 1 point per spend point, but no frigging clue since there is no note about it

 

Dragon Might/Affinity = Increases magic defense and magic percentage ability -> the magic equal to focus, you could split tank and go 50/50 or get it only through armor and gems, up to you

math: 11 Magic Defense & 2 Magic Penetration & 0.8 Magic Damage for each point spend

 

Note: For the stepping stones in strength, ferocity and intelligence of 100/200/300 spend points you gain an increase in value of 45%/75%/95%, while you get 30%/50%/63% in constitution, charisma and dragon might.

 

There is no right and wrong due to the different playstyles and build paths. Continue further to figure out which way fits for what. Also note that charisma is no longer necessary to tame dragons, so unless you want him as a combatant that is always on your side with beefy stats instead of a guy you summon during tricky situation no need to spend any points here. As you can see our highest stat is strength, wush....lucky us. Suprisingly we got compareable high intelligence too but don't get confused. We don't skill intelligence because not even elemental masteries scale with it, so the physical side of our class still claims to be the alpha. The most important stat depends on your playstyle and it will be either strength for the raw dps, focus for tankyness or in case you want to gamble feriocity due to the crits. To spoiler the detailed stats and repeat myself later on: There are pretty much five ways of playing the Guardian. The first stat i mention is the primary one and the other one i talk about is obviously the secondary one which you aim for. The contribution is always 2 points in the primary stat and 1 point into the secondary. I split the playstyles according to your FPS because the possible performance impacts your gameplay. I highly advise you to follow the lead, but the choice is yours. If your choice ends up as a laggish nightmare marked by your death counter forcing you to revamp your attributes, then thats your problem son...

 

 

Tank

 

Low FPS (13-30)

Focus/Konstitution which is the peek-a-boo style. Also the low fps part of this guide will be based on it, so if you still got trouble handling things after you are through the guide you might want to get Cus D'Amato with a weird ritual out of his grave and take a few lessons. We play things safe and wait for our chance. Our damage is still solid and guaranteed due to sufficient skills scaling with defense stats, thus no unnecessary risks and mistakes are less heavy because the damage we receive is considerably low.

 

I don't give a friggle about FPS (30-40)

Strength/Ferocity based on the brawling style. It's more risky but the reward is also greater. You rely on damage spikes (crits) instead of solid hits. The tolerance for mistakes is certainly lower because of your low hp and half as.sed resistance. You either crit or evade. Fail to do so and you may have to hide behind your dragon. The damage is quite nice, but because of the letdowns of this build and critting as a source of success, i'm not a fan of it. To end the boxing reference and my sport lecture the guy to ask would be Rocky Marciano in this case. Only recently considered to be a serious attempt due to the scaling and especially now with the dragon evolution patch would be Focus/Strength. Your general hits (left-mouse click combo) are less effective since strength gets less love from us, so you rely on the elemental/natural scaling of your skills and the right-click combo. Thats immensly Action Point consuming, thus you need to be hella carefull since you won't be dealing much damage while recovering unless you got a decent enhanced weapon. I said no more boxing references, so you are pretty much...Alph. See? Thats hella lame to end with, but you forced me into it! Also to keep it more annoying i will reuse the phrase later in a similiar matter....be prepared (insert ghost like moves and noises).The next one is Focus/Dragon Might. It's a pure tank build with limited damage because your skills benefit directly from Focus but don't do jackshiet with Dragon Might.. That means you will want a dragon which got properly trained while you get focused and he dishs out tons of damage. So make sure he got at least one trinity force, tho six are better. You are Troja...until someone puts something where the moon never shines and sends you off to mexico...bazinga.

 

Damage Dealer

 

High FPS (40-60+)

Full Ferocity. Ferocity amplifies almost all your skills directly since the mastery changes which is a huge buff. Before that only a hand-full of skills scaled with natural damage, now it's spread around your entire skill bar. At first glimpse the %-gain of elemental damage is higher than the one on natural damage but don't fall for that cake and go natural without ever looking back. The flat physical damage scaling is the lowest so compared to focus for example you gain less flat value because the main stat of your damage (physical) doesn't get amplified as much as it does when you go for focus. Now you are like, but if i crit all day the lower base damage doesn't matter! Yea IF you manage to crit all day and for that to be maximum beneficial you would have to take the attack speed based masteries which is urghs. So basically you get a lot of damage with this build, but you are squishy as heck, due to the lack of a defense polster and penetration. Thats also the reason why you shouldn't consider this build with low fps! Full Fero guys are pretty much like Slade before he turns into deathstroke.

 

Note: Once you reach the hardcap of 100% critchance through spending points and gear, swap to strength since you will benefit more from it.

 

Ferocity/Focus. The dude at the Runewaker HQ plays a lot attribute twister as such he always has a different FOTM. During on of the recent patches the Ermahgerdians guinea pig Ironhide (he likes to experiment with builds a lot) discovered that focus got heavily gimped. Afterwards Runewaker rolled the dice again and natural damage came out as a decent thing. As such now we got a build that benefits from both worlds, which turns you into the reincarnation of deathstroke leaving the less blood thirsty slade behind. Ferocity provides crits and free natural damage which we all drool about now. The Focus provides tankyness, physical damage and a bazillion of armor pen.However theres a catch to it.I t's quite expensive as you need 1800+ constitution (god bless constitution III) 1200+ of focus, 800+ferocity and around 1200+ Strength coming from gear and whatever. Later in the guide you will find out how to achieve that. However to end the reference to deathstroke: you are pretty much killing guys with a single sword fast and merciless. Bows are for milketoasts!

 

Maybe i will add a section about every build with a proper explanation including pros and cons and elobarate about it in the future, but right now i see not much point in it as long as the Peek-a-Boo and Slade-them-up are valid options.

5.Talents and Masteries
5.1. Talents

These are your default talents, which do not require any mastery points and are available prior to level 25.

 

Left-click: sceslv.png Bash (4 hit combo)

Right-click: rh74o6.png Swipe ( 3 hit combo, chargeable)

 

Note: Yes i'm serious. The former twelve basic skills got reduced to two. All other skills are now based on your masteries, so adding them would just confuse you.

5.2. Masteries

Our total amount of spendable points are 126 at level 98. That said you won't be able to skill everything. Overall there are no horrible Masteries, thus you can't do to much wrong and take what you like even if its not perfect. Depending on your choice of gameplay i offer some suggestions in the build section. Anyway here is the detailed info about what i think of each mastery.

 

Note: Previously you could take one buff on each mastery page, max it out and skip it on the next one if you unlocked it. Thus you could benefit from the entire tree without double or even quadra speccing. I purposely did not encourage you to spend your money this way since i always assumed it was not supposed to be this way. On my ranger i noticed that switching pages no longer grants the buff of the old page, so im pretty sure it applies to all other classes including the guardian too. So to those that QQ'ed that i did not list it and tried to get an unfair advantage over those, that don't spend diamonds: bite me, i was right!

 

Basic Masteries

  • Two-Handed-Weapon Mastery: Enhances the damage of two handed weapons
  • One-Handed-Weapon Mastery; Enhances the damage of one handed weapons
  • Strong Body: Increases your health
  • Flame Blow: Swaps out swipe and deals more damage
  • Focus Training: Increases your focus, important for 1H-builds
  • Connection Building: More charisma
  • Destroyer: Crits hit harder
  • Life Blessing: Flat HP
  • Magic Resistance: Higher resistance
  • Sturdy Armor: Flat armor against physical attacks
  • Invincibility: No longer affected by CC

 

Weapon Masteries

  • Shield Block: Converts damage into AP
  • Shield Bash: Only useable if a shield is equiped, but then its a must have - scales wih defense
  • Counterattack: More reliable version of the old Parry
  • Vulnerability Attack: Forms a shield that absorbs damage
  • Backhand Slash: AP Regeneration and useable twice when skilled high enough
  • Spiral Slash: Fast combo that staggers
  • Thrust: Hit forward 3-times, feels like using a rapier
  • Reckless Rush: Gap-Closer that stuns
  • Defense Mastery: Reduce Damage
  • Swirling Shield: Be captain america, toss your shield at enemies
  • Continouos Thrust: Changes swipe combo
  • Battleguard: You came to the wrong neighborhood!
  • Flying Axes: Looks fancy but sucks lol
  • Landside Slash: Basic part of the old Slash combo
  • Razor Edge: Adds Bleeding to certain Skills
  • Razor Vortex: Fast Combo, staggers
  • Solar Flurry: Another chain-combo
  • Slash: Welp, again the basics
  • Crescent Wave: Getsuga Tensho
  • Razor Tempest: Fastest chain
  • Electric Dive: Step in
  • Parry: Reduces Damage and grants CC immunity
  • Stamping Bolt: Follow up after the step in
  • Sand Dart: Fireball
  • Dexerity: Buff
  • Battle Cry: Warshout
  • Merciless Grasp: Weirdo chain

 

Dragon God Masteries

  • Piersar: Dragon god
  • Bazaka: Another dragon god
  • Fire Chain: Used to be War Grip
  • Anger of Vengeance: Stackable Damage-Kit
  • Revenge Coercion: Ignores Defenses, good against Bosses
  • Revenge Armor: Armor Buff
  • Revenge Impact: The Stacks for Anger of Vengeance
  • Counter Storm: Counterattack combo
  • Sword of Fortitude: huge sword
  • Light of Fortidude: Debuff
  • Shield of Fortitude: A shield that can be used offensive and defensive
  • Warning Step: Dodge
  • Fantacism: Stackable Buff
  • Warlord Befalls: Greater Buff based on fantacism stacks
  • Blade Storm: Fast stagger
  • Blade Dance: Another Frantic based combo
  • Ripping Blade: Aoe Bleed
  • Running Blade: Improved Crescent Wave
  • Leaping Blow: Gapcloser
  • Suprise Attack: Rush in, Opener
  • Assassination: Finisher
  • Irrestible Force: Dragon Attack
  •  
5.3. Builds

Note: The one written in red is always the one which i favor with the currently applied patch!

 

 

Pure Tank:

 

So you want to be the force that never flinches no matter how much he takes, huh? Alright, as you can guess you got the highest defense among all guardians, but remember even though you excel at defense in survival mode you get still insta gibbed, thus dodge son! While we talk about defense there is a huge difference between pure tanks (sorry bro im not giving them any fancy names, since we aren't iddly diddly does - we are scary beardy death machines! note: milk mustaches do count..) and those AoE DPSGuardians which you hate with all the anger you can muster up. Your main damage doesn't come from those sparkling CC Skills, but from your shield. No i'm not drunk and you are not sleeping right now, so this is not a dream. The skills and masteries you are interested in all scale with your defense stats and thats why you will love them. Don't get me wrong, you will still CC targets, but its not your butter and bread. Like every other guardian you spend Action Points like the "half as old as him" woman of a senile and old, but damn rich fool.Since you equipped a shield, your weapon mastery choice is one-handed Mastery. Counterstance is now more effective and you are able to use all those fancy and super fast staggering combos.

 

How i would build it:

 

Amount of points spend - 126

 

Basic Masteries:

  • 10/10 One-Handed-Weapon Mastery
  • 10/10 Strong Body
  • 10/10 Fokus Training
  • 10/10 Life Blessing
Picture: http://puu.sh/an6xj/e240b324f3.jpg

Note: You can swap out Life Blessing for Magic Resistance, but under normal circumstances your gear provides enough resistance values so i would rather have a meat shield that scales with some of the abilities than flat magical damage reduction.

 

Weapon Masteries:

  • 5/10 Shield Block
  • 6/10 Counterattack
  • 1/10 Shield Bash
  • 10/10 Vulnerability Attack
  • 1/10 Backhand Slash
  • 1/10 Spiral Slash
  • 1/10 Thrust
  • 10/10 Continuous Thrust
  • 1/10 Reckless Rush
  • 10/10 Spiral Slash (bottom)
  • 4/10 Defense Mastery
  • 10/10 Battleguard
Picture: http://puu.sh/an7sc/8a39441bce.jpg

Dragon God Masteries:

  • 1/1 Piersar
  • 5/10 Warning Step
  • 10/10 Shield of Fortitude (right)
  • 10/10 Sword of Fortitude (left)
Picture: http://puu.sh/an9cZ/8bab980166.jpg
Final Skillset: http://puu.sh/an9ey/526372f4ad.jpg

Note: You can swap the sword for the light ability, if your Party doesn't have a talisman Oracle, thus relying on you for support.

 

Recommendation: Focus/strength or constitution

 

 

Tanky DPS:

 

Honestly every damage and enhancement mastery works here since you are plain awesome. If i would list three of them, then you would complain about the others being as good as those. Defense Masteries are technically not necessary, because you slaughter everything swallowing pots like water and healing up with your dragon. However they come with the weapon masteries hence you got them. You only provide tanyness and aggro management, so so your party needs a support!

 

A possible build, which i could recommend:

 

Amount of points spend - 126

 

 

Basic Masteries:

  • 10/10 One-Handed-Weapon Mastery
  • 10/10 Strong Body
  • 10/10 Fokus Training
  • 10/10 Life Blessing
Picture: http://puu.sh/an6xj/e240b324f3.jpg

Note: You can swap out Life Blessing for Magic Resistance, but under normal circumstances your gear provides enough resistance values so i would rather have a meat shield that scales with some of the abilities than flat magical damage reduction.

 

Weapon Masteries:

  • 5/10 Shield Block
  • 6/10 Counterattack
  • 1/10 Shield Bash
  • 10/10 Vulnerability Attack
  • 1/10 Backhand Slash
  • 1/10 Spiral Slash
  • 1/10 Thrust
  • 10/10 Continuous Thrust
  • 1/10 Reckless Rush
  • 10/10 Spiral Slash (bottom)
  • 4/10 Defense Mastery
  • 10/10 Battleguard
Picture: http://puu.sh/an7sc/8a39441bce.jpg

Dragon God Masteries:

  • 1/1 Bazaka
  • 10/10 Revenge Armor (right)
  • 10/10 Anger of Vengeance (left)
  • 5/10 Revenge Impact (left)
Picture: http://puu.sh/an8gj/cc7b78c501.jpg

Recommendation: Focus/Strength

 

 

Pure DPS:

 

The latest Patch(es) revamped two-handed weapons and improved their damage output beyond Level 43 greatly. Once you hit that point in the game, they are actually viable and you will hit for around 30%-40% harder than before, while having 0.1-0.4 Attack Speed less. That means if you run out of Action Points which you will rather fast, then you have to rely on your Auto Hits which you hopefully have gimped through Survival Instinct after reading my guide. If you didn't do so you will a) die super fast while crying like a baby and b ) you forced your teacher - that's me son - to facepalm hard! The general rule here is to blow everything you got off until you run out of AP. Try to get some distance between you and the enemy if you are not confident enough in your forefinger or keep hammering the left mouse button while using some form of CC during those attacks once you got enough points. Also remember to shout GETSUGA TENSHOU while you use Blade Aura and it's upgrade, because it will increase your damage as Ichigo thought you. If you don't do it one day i will stay behind you and hit you on your occiput because you disappointed me again!

 

Build example:Amount of points spend - 126

 

 

Basic Masteries:

  • 10/10 Two-Handed Weapon Mastery
  • 10/10 Flame Blow
  • 10/10 Strength Training
  • 10/10 Destroyer
Picture: http://i61.tinypic.com/2dw8d5.jpg

Note: If you need more health, then swap Flame Blow out.

 

Weapon Masteries:

  • 5/10 Landslide Slash
  • 10/10 Razor Vortex
  • 10/10 Slash
  • 10/10 Sand Dart
  • 10/10 Battle Cry
  • 4/10 Crescent Wave
  • 1/10 Razor Edge
  • 1/10 Solar Flurry
  • 9/10 Razor Tempest
Picture: http://puu.sh/an4BH/18ef20263f.jpg

Dragon God Masteries:

  • Piersar 1/1
  • 10/10 Irrestible Force Strength (left)
  • 10/10 Assassination (left)
  • 5/10 Leaping Blow (left)
Picture: http://puu.sh/an5E0/70a129c5b0.jpg

Recommendation: Ferocity/Focus or Feriocity/Strength

 

PVP:

 

DPS skills like above, though you will use only one handed weapons and shields. No exceptions since you can't endure hits if you are to squishy! If you still doubt me watch Rocky IV and thank me later. After that you get dragon based bleeding skills , because those kiting bastards will still feel the pain while running away from you. It also melts the shield pretty much everyone has now.How a build could look like:Simply check the both one-handed builds provided and pick the one that fits you. Two-handed with the right skill-line looks neat at first due to the bleeding and gap closers, but the damage is a lot lower compared to the landslide build. Numbers are sometimes missleading, son. Also what's worth high DPS if you get recked because you can close in on your target? Right, jacksheet!

 

Recommendation: Strength/Focus

 

Shenanigans with Blau:

 

A more risky build due to requiring high and stable FPS. However it also has higher damage spikes. Kinda logical, but some Hodors among you need the clarification. Full offense intended!The entire build is centered around the frantic mode, as such it requires proper hand to eye coordination so you can't fap while using it. Since the build is provided by a female...yes one of those mythical creatures that defy gravity the legends speak off...we have to go with a woman analogy here so...hm...Titania with the Hakama Armor does the job. And before someone asks - yes, i did verify that it's not a g.r.i.l.l. and no i could not aquire any 'special' cloudflare pictures despite giving it my best. #disappoint B O Y S

 

Basic Masteries:

 

  • 10/10 Two-Handed Weapon Mastery
  • 10/10 Strong Body
  • 10/10 Focus Training
  • 5/10 Destroyer
  • 5/10 Invincibility

Weapon Masteries:

  • 10/10 Razor Edge
  • 10/10 Solar Flurry
  • 10/10 Razor Tempest
  • 5/10 Crescent Wave
  • 5/10 Electric Dive
  • 5/10 Stamping Bolt
  • 5/10 Dexterity
  • 5/10 Battle Cry
  • 5/10 Merciless Grasp

Dragon God Masteries:

  • 1/1 Bazaka
  •  10/10 Fanaticism
  • 10/10 Blade Dance 
  • 3/10 Ripping Blade 
  • 1/10 Blade Storm (the one that doesn't throw you 50 feet) 
  • 1/10 Warlord

Recommendation: Whatever flows your mind...

 

 

 

Beastmaster: 

 

Be warned - Guardian is not the best choice for this playstyle due to the lack of a charisma mastery.

Unlike common believe the lack of intelligence is not that much of a concern, because there are pletty of lifesteal skills that allow your dragon to replenish his health points without relying on your soul skill based heals. The entire build centers around your dragon as your butter and bread, which means the cornerstones are: crowd control, chain attacks, staggering and (de)buffs. I'm personally not a fan of it due to the dragon AI being flawed and because it takes way longer to be efficient compared to other builds. You need a fully trained level one hundred dragon with max roll. A requirement no other playstyle has for your survival. You should note that you will gain a summon time of over thirty minutes and that charisma caps at tousand points, so investing more will not gain you any benefits.Masteries you would take are:Choose one of the styles above you like and substitute one of the basic masteries with Connection building. Everything else is up to you!

 

Recommendation: Charisma/Feriocity (purposely not listed above)

6. Dragons
6.1. Partner choice

We finally reached the part Dragon's Prophet is known for...DRAGONS *bada-tushhh*.

With the variety of money stealing packs pretty much every ancient dragon you can aquire through those will be sufficient to reach endgame. Just teach them some attack/healing moves and you are good to go. If you didn't aquire one of these packs for whatever reason, then choose one depending on your level or according to their archetype below.Tanks are always those things the joker stares at and whistles "why so fat?", which fullfill the role of another tanky guardian. Mossaurs have the highest INT and are practically casters with low def. Let them never take the aggro or they will unfriend you on Facebook. Raptors are the DPS class. They work like Assassins stomping and nuking everything. You would be mad too, if you had such small arms. Gliders are the support class. Luckily they are not Navi, thus your blood pressure will stay normal, while they heal or buff you. Flyers are the overall class. They are like Krilin. Trying to be as good as everyone else, but always end up as cannon fodder, because in the long run he doesnt excel on anything. I hate you baldy midget...

 

Note: Due to the fact that half of the guide gets cut off for the reader even tho it still exists, i complety removed my list. Use LoheLaul's instead (http://www.dragonspr...of-all-dragons/). 

6.2. Skills

What you should aim for:

 

Buffs and Defense:

  • Dragon Soul Heart: Increases caster, caster’s pet, caster’s party members’ Constitution
  • Dragon scale defense: Increases caster, caster’s pet, caster’s party members’ physical defense
  • Battle Cry: Increases caster, caster’s pet, caster’s party members’ physical damage
  • Squama protection: Increases your own def by 15% (worse than before, but still not bad)
  • Shell Protection: Increases target's resistance phycical and magical defense by 45%

Healing:

  • Life Reflux: heals 20 hp, regenerates 8 hp each second for 15 seconds
  • Life calling: Regains full health, healing small amount of health and action for 5 seconds
  • Light Well: Releases a spring of light well, healing friendly targets within range
  • Downpour: Releases a circle of Health recovery, healing friendly targets' Health and Action within range.

Damage:

  • Corrosive breath: Directs pet’s magic damage and player’s physical damage to all target within a circle of corrosion damage (ranged attack)
  • Blade of Protection: Deals physical damage, increases magical defense, upon casting increases casters magic defense which can be stacked to a max of 3 times
  • Icing Claw: Directs player and pet’s physical damage to target with an icing claw attack (melee attack)
  • Attack Trial: Upon physically attacking, state of damage on enemy will stack 3 times
  • Guardian’s Fury: Deals magical and physical damage, If target gets hit, caster will receive a positive effect which can be stacked to a max of 5 times. Each stack increases damage resistance by 3%. NOTE: stacks with attack trial!
  • Flying Blades: Throws flying blade to a single target, stunning target if hit (target cannot move but will be capable of spell casting) NOTE: only pvp!
  • Molten Flame: Ranged fire skill based off of pets magic and player physical damage
  • Great Dragon Blood: Ranged fire skill based off of pets magic and player Max hp NOTE: get only one, not both!
  • Thorny barb: Causes thorny damage to target for 3 minutes NOTE: ease up those boss fights, but mainly for PVP!

Utility:

  • Taunt: Taunts target, provoking target to attack player NOTE: Use it only if you group a lot and are the primary tank
  • Substitute: Switch Positions with your dragon, comes handy in several situations
  • Dragon print delay: Draws a magic circle around your pet slowing down target within circle and inflicting damage every second while circle lasts NOTE: only PVP!
6.3. Dragon Builds

So i gave you an overall list of dragons and a bunch of skills which you could use, but you are still confused or you don't have a free will of your own, which is why i make things even more easy for you. Hence you can call me Mommy from now on, cause i do all the crap for you, even tho you could do it on your own.If you are insulted enough and want to do something without relying on me, you can use Uyamata's list of skills (https://docs.google....xVX2p1RFE#gid=0) and check how well your dragon scales with a certain skill...Anyway back on track...i categorise dragons as allrounder,tank, on-hit, dot, heal/cc, buff/debuff or dps. I will present you one for each of those categories and give you some inside as why he fullfills the role, what the skills do and if you are lucky i might even post level and location.

 

Note: Looks actually matter for me, thus this opinion is completly biased and not even slightly objective. There are prolly a lot dragons that fullfill the called role better but some are ugly or a pain in the butt to aquire, thus didn't make the cut for me. Even tho i did list Runewake and Monarch in a previous section, i will not do so again. The reason is that this part is meant for everyone and i don't feel like nuts kicking. That also means no package dragons (WW with 4 slots and 2 of them being gathering was a bad joke) and especially no gacha. I say especially cause gacha is a pure rip off. I won't encourage anyone to aim for these type of dragons, cause their stats and hitbox are the same and you pay a random amount of money for looks (10 slot dragons are way easier to aquire through purple flutes)

 

.Let's get started guys and have some fun...or not....cause i have to get this section done lol

 

Allrounder ****

 

You thought i would go through the hassle of listing an allrounder, so that you could QQ about important stuff that i missed? GOT YA! Im a frigging yedi thus i know what you think and whats going on in your head and damn it man, you are one hell of a creepy guy. So much weird stuff is in there....geez thats just plain gross. Anyway about the allrounder...get a mix out of offensive, defensive, crowd control and healing abilties. The dragon you like the most is the fitting one here and it will be also your main healer which is the reason why it comes down to Typhoon for me (high int, moderate attack animation, not to squishy) . You can get heals on the others too, but soul skills on the allrounder are the best bet, thus it doesn't have to be summoned the entire time and you don't have to be to picky about the skill choices.

 

Tank **

As the name of the category indicates, its job is to tank. Its supposed to absorb most of the damage and hold the aggro, while enhancing your defense and health. More or less a protective type of dragon if you will so. It has high cons and def values, but is somewhat slow and his animations are quite sluggish which is why we don't aim for damage on him.The must have skills used are Blessing of Amokrandal, Blade of Protection, Blessing of Logath, Essence Transfer, Squama Protection and Tough Skin. If you got spare slots get skills like Shocking Break (aggro is a gamble in this game, thus its not among the must have), Blessing of Koramos, Blessing of Methus, Runic Barrier and Iron Fortitude. I don't really like the new shields like Ripple Shield or stuff like Defense Sharing cause if you use it frequently you get careless forgeting that those defense values are only active as long as the dragon is summoned, thus you die.

 

On-Hit ***

  • Name: Burrowhead Thrashtail Dragon (Blinktail would be the better choice, but takes to long to get for most people)
  • Species: Lindwurm
  • Level: 41
  • Location: guess what, you are not lucky this time huehuehue
  • Looks and Skills: http://i42.tinypic.com/oksw8w.gif

The on-hit dragon relies on short 2-hit and 4-hit combos with super fast animations, thus is ideal to inflict effects which happen on hit. You rely on the raw power of those hits which means this dragon is not meant to tank nor does he have any form of crowd control or healing aside from that which he receives through one of his skills. You endure while he does the sneaky attacks like a rotten ninja. The must have abilities are Powerfull Sweep, Forcefull Sweep, Bloodlust Sweep, Crushing Sweep, Monster Clash and Dragon Combo Attack. If you got spare slots you could also get Mighty Strike, Ripping Strike, Shattering Strike and Feriocity Enhancement. I said don't use it as a tank but if you don't treasure the life of your dragon like if you can only summon it for one minute, than get Death Strike and abuse him as sacrifice.

 

DOT **

We choose a flying type dragon because they quite often feature dots to begin with. Ease up the work, son. Most of them got an attack during which they fly around, which means they are untargetable by the enemy, which buys us time allowing those fancy dots to do their job. Dots are decent for pvp and targets with high hp. The main skills are Fiery Hunting, Flame Shot, Spine Shield, Leash of Flame and Mark of Light. If you got additional slots fill them with some sort of cc or bleed and rip abilities.

 

Heal/CC ****

Like with the Allrounder literally every dragon is fine here. I would go with a Mossaur, Flyer or Glider due to the higher intelligence compared to the others, but everything is okay. Skills are Lightwell, Healing Wind, Glacial Strike, Reverberation, Obscurity, Dragon Spell Seed, Frost Aura, Paralyzing Current, Corrosive Breath and Swirling Vortex. If you manage to get it also revive (a bit harder to find).

 

Stun ****

Name: Liquid Silver

Species: Fabled Ancient

Level: 90

Location:Raid Dungeon

Looks and Skills: http://i62.tinypic.com/214z0w5.gif

 

This one is a bit tricky, since it doesn't work against mobs with guardian affinity due to the immunity and stun break. However against every other type of enemy its a scary beast. Dragon is your choice once more. In my case i love the liquid family as a hybrid build. The Skills are Earth Shatterer, Gravity Blow, Pursue, Opportunitistic Assault, Shocking Strike, Defeaning Roar, Paralysing Current and Vital Assault or Mirage Assassination.

 

Buff/Debuff ****

You could split it into buff and debuff on two different dragons, but the answer is always either Phantom or a different color, cause its the best glider model and we want a glider for this job since their main feature are supportive skills and they got fast attacks. As buffs you will want Forbidden Roar, blessings and enhancements of all kind. Im to lazy to list them seperatly, so look them up above or for a full list somewhere else and Primal Roar if you like a dangerous life. For debuffs you should get Blade of Protection, Thunderous Power, Unrivaled Power, Recivprocal fury (more like a buff but whatever), Expose Weakness, Soul Stun and Curse of Exhaustion.

 

DPS ***

Pure DPS on that dude and since Phreak doesn't share one of his Trinity Forces we have to get some abilities. It's not suited for our classcannon, so Skitter chooses only the weak among us. Must have skills are Armor Break, Cyclone Assault, Haunting Assault, Joint Bite, Savage Strike and Shattering Strike. If you got spare slots get MOAR DAMAGE

 

.Option #1

  • Raging Smash, Obliterating Impact, Mighty Impact, Mighty Strike and Destruction

Option #2

  • Brute Force Emerging, Shield Breakthrough, Fang Rip, Wound Rip, Sharp Blade

Option #3

  • Bloody Killing or Hunting Wind, Bloodthirsty Rift, Violant Bash, Mirage Assasination, Dragon Spell Curse

Option #4 (for those using magic type dps dragons like crocs or Runewake)

  • Molten Eruption, Flaming Gush, Frost Explosion, Thunder Strike, Cooling Impact, Elemental Pursue, Windbreaking Blade, Cumulative Energy (Crush) and Meteor Rain

The other half of the soul** (Special)

This is a special for one-handed Guardian Players. Some drunkard (yes im looking at you!) performed the Shiki Fūjin on us, thus taking the merciless grasp skill from our mastery tree. That reduced us to a race called As.sguardians, the inhabitants of As.sgard. The only task you can fullfill from now on is the protection of your teammates butts, because you won't get near the mob, being forced to see your mates from behind. The dragon here doesn't matter at all as long as it has either high base strength or focus. Heck it could be even a green cobold farting rainbows. What you need are skills, nothing else. Well...as always theres a catch. You need to be level 80+ to farm them safely, because the most important one is Alentia related (rarely found on previous dragons too, but don't count on it). If you got an old account wide dragon keep transfering it on to your main and hope for the skill(s) or farm them like everyone else. Must have skills are Grappling Strike (a soul skill a bit similiar to merciless grasp), Evasive Strike (you want to get blown by cc), Thunderous Power (mad dance and such count as several hits...op), Lawful Protection (you are stacking hits anyway) and Circle of Despair (so that you can hit Grappling Strike easier). Additionally i would get: Bloody Killing (works with Blood Moon), Strength Enhancement (cause so much physical damage), Vital Assault (again for Grappling Strike), Life Absorb (sustain for both of you) and Dragon's Blessing (just for fun a bit gambling) or Determination (5 sec conqueror stance) if you can't handle the pressure and are close to wetting yourself. You can use this build also in PVP, despite it being mostly for PVE.

 

Note: Only links instead of pics, due to the image cap which won't get increased. By now you are used to it, but i still point it out for those that don't read my topic carefully. You only have to get two of the listed dragons which is the allrounder and one of those which fits your build or playstyle. More are nice to have, but no must. So you are still good to go if you don't purchase diamonds or don't have enough insignia for additional active slots.

 

Mounted CombatAs you should know the three types are Healer, Tank and Damage Dealer. Pretty standard. However each of these roles fits you more or less depending on your playstyle. While you are free to do as you please, you better follow my advice because unlike Naruto you won't get irrational power ups making up for your lack of skill. So lets get started!

 

Healer: The same situation we had with the CC Healer applies here. You can do it, tho the other classes, but Rangers (they are even worse) are more fit to be a Healer, so leave that spot to them because the healing spells scale with the characters intelligence and yours is pathetic. If you still insist your dragon choice will be a birdie. It's usually super squishy. If you don't like it for whatever reason, a glider would do as well.

 

Tank: A class more fitting for us, as the majority of guardians always dreamed about being a tank. Aggro-management and pulling still doesn't work as good as it should, but we tolerate it. The tank benefits from focus and dragon affinity. It's rather self explaining, but you should have either skilled focus heavily or got plenty on your gear if you chose this style. Any ironhide dragon will do, but bulky Stalward will work too if you are lazy.

 

Damage Dealer: You won't be the number one of the DDs, but if support is not your style, then seeing high numbers is a short minded but viable option. High strength comes in handy here. Your best bet is a chinese dragon, but if you are unlucky and don't have one, then a well trained fabled ancient or skytouched dragon could be your choice.Legend:The * mark is the indication for the various builds. The following colours tell you for which build the dragon is most suited

Pure Tank

Tanky DPS

Pure DPS

Elemental

 

Note: 1v1 PVP has it's on section, thus doesn't get any special treatment here. If you were looking for Siege/Citadelle mode you can see the benefits of different dragon types in Elges sum up: https://www.dragonsp...vp/#entry137979

7. Gameplay

You got the choice between one-handed/shield and two-handed combat. With the current patch the difference between one-handed and two-handed weapons damage is way to small prior to level 43, which means the higher attack speed from one-handed weapons does more damage in the long run. For a two-hander to be better you would have to slay your prey with three hits, which you can't at that point. The gameplay is quite similiar so you will get the hang of it without my help and i don't have to teach you how to use two handed weapons after you reach level 43, leaving you the choice of switching your weapon and playstyle, if you only care about PVE. Quite frankly i would do so.

SIDENOTE: Killing with skills only and AoEing everything is faster but more risky because you got damage instead of resistance. Your dragon will either tank for you if the AI works as supposed, or do roughly 40% of your damage output and can be summoned for almost ten minutes with the points you invested into charisma if you followed my guide until now.

 

Once you hit level 12-15 catch a flying dragon (blue chicken or whatever you want) and swap dragons. Its physical damage is slightly weaker compared to the dragons before, but it has insanely more magical damage, which you will want because you fullfill the physical role already. Max out the masteries i named and experiment a bit on your own. For actual combat use your ranged skillshots as opener. If its a close range mob it will run towards you, so either knock it down or wait for the impact and stagger it. If its ranged close the gap with skills like electriv dive. Aim slightly over its head, to jump further during the combo. Knock him down and start the combo beginning from a rushed stagger again. After that its shield bash and left click combos, since you skilled those. If he tries to charge a stronger attack interrupt him with whatever you want (seriously you got so much choice). Wait for your enemy to come back up before you use stuns/stagger combos again, otherwise you waste potential! This way you can get bigger mob groups down at the same time. Get a bit space between you and them if necessary, dash out drink a pot and get back in with a gap closer of your choice. If you get knocked down, use one of your multiple abilities that free you from movement restrictions. Preferbly the one with the longest CD so that your ressources aren't estinguished too fast. Keep track of your buffs (such as battlecry and revenge stacks) and repeat it as often as necessary, though usually nothing survives the first round. Well except for bosses. Usually you wont need to parry and counterattack is not that reliable on bothes either, so don't waste AP or DSP! Though its quite usefull to predict their moves and evade rolling to the side or use parry if you don't have the time or just want the knock up. PVP wise you will have to abuse Sprint/Dash and then get your regular combos in. The shields granted by several abilities are helpfull and make up for errors.

8. Equipment

Always aim for blue and higher (best one currently available is orange i think), equal phys and magic resistance (you don't need anything else) - get an additional charisma set if you can afford it. The shards for it are damn expensive so probably not happening in the near future. If you invested time and gold into crafting, then take that gear instead of the random drops. Enhance your gear to at least +6. Its really easy and can't break either. It may lose duration if it fails, but you can get it back through further enhancing or with repair hammers. Also unlock additional sockets if you got the diamonds to do so or ask a generous friend to give you his already worn gear. Make sure you combine leftover shards before you equip them. Now you little "only child" know how it feels to have siblings. Sucks right?

 

Note: Due to the nerf of the constitution attribute and later instruction of constitution II and now with the lvl 98 cap constitution III as well, equipment has become your dipping biatch because its the easiest way to stack HP. Abuse and never regret it, son!

8.1. Sets

The release patch hit the server and several patchs later we are in the same pinch as before...physical resistance does not work! Either the people at Runewake screwed up to much against random guardians or they are to lazy and watch animes instead of working on this issue. So as a fellow guardian and part of the "im lazy as friggle" club you got two situations on hand. You either avoid survival mode, trying to be a tank in other instances or you ran around naked...pardon you lower yourself and wear cloth armor cause you want fancy crits. If you struggle overall (how can you be so bad after reading my guide?!) or want to be the punching bag that finally can hold aggro properly, than you will need a bunch of health. Depending on your level you start with Juno Crystal Gallery (level 40) and get the Warhorn set which gives additonal costitution (25). After that you will either farm Accursed Tower (level 50) to aquire the Berserker Set which gives flat health (210) or the Witchcraft set which gives constitution (35) as a bonus. Once you are capable of doing Dunar Temple (level 60) either solo or with a party get your hands on the Dragon Temple set which again offers flat health (330) for two pieces , cause Phantom sucks overall. Soonish you will arrive in Wintertide. Either get the Torran Frontline set from the questline or farm Ironfang Fortress (level 70) with five people for some other crap. Afterwards farm Dunar Temple on Hardmode again to get (level 80) Equipment (1000 health gain now). Alentia offers you the Dragonheart Temple (level 90) in which you can aquire the Thunder of Heavenly Storm Suit which has critical hit power (461) and elemental damage (245) and the Demon Horn Magic Eye Suit set with magic defense (907) and dragon spell damage (245) on it, but hands down theres better stuff because both are tunics, so do Dunar Temple once more. I know it's hella annoying but Runewaker doesn't think such things through, you will get used to it. With the introduction of Olandra you also got the option to get constitution II on your gear. It's called Armor of Sacred Scales Suit which adds tons of HP (5000) and natural damage (600) but nothing else of note! The other options would be the Fury of Sea Creature Suit set which grants focus (200) and elemental damage (600) or Attack of Furious Tide Suit set whom you gain strength (200) and dragon spell damage (600). Either way all sets are aquired in Handra's Shrine (Level 94). Once more if you are to squishy choose the first set, otherwise go with the later two as they increase your overall damage and choose according to your personal preference and playstyle.Soon™ you will be able to gain orange gear and even full sets from event like features including the treasure hunt. The additional world bosses throughout Auratia which came with the same Update also drop some gear if you are hella lucky which has yellow rarity. Its by far superior than average purple stuff as you can guess. A full set of these has yet to be uncovered tho.Welp we hit Soon™ sooner than expected. You can now farm the sets Sands of Time which gives Focus (300) and Elemental Damage (900) or the Perisher's Set. This one regardless of it's stupid name grants you strength (300) and Dragon Spell Damage (900). Both are obvioulsy meant for Level 98 and require at least a proper Handra's Set otherwise you will be a burden to your raid group. The good news is that they are heavy armor sets and to top it off the dungeon Nucleus of Time (Level 98) is super easy if you understand the mechanics involved. From here onward you can either go for an upgraded Laedis Set which gives whatever Stats (as you can see i wouldn't do it and only take the accessories from it like usually) or head into the Thadrea region and get one of four! sets there. All of them are meant for level 102. I will name the most common droping one and simply point out the stats of the other sets for which names you will have to shout in world chat cause sure as hell, im not interested in doing it. The Resenter Set aka the ballsy one grants Feriocity (450) and Elemental Damage (1350). The other choices would be Focus (450) and Elemental Damage (1350). Strength (450) and Elemental Damage (1350) or Toughness (700) and Health (2250). The latest one is only viable for tank builds. Now if you look for raw dps then you would mix the Perisher Set and the unnamed focus set. If you lack the patience go for one of the new listed ones and simply stick to it as it's sufficient under casual circumstances.If you want the feriocity bonus mostly found on cloth armor instead of the additional health, than farm the respective sets. Seriously i got no clue of their names, since i did this part with parts of random gear until level 90. After that you get the Thunder of Heavenly Storm Suit set which provides critical hit power (461) and elemental damage (245). Once you got feriocity or whatever flows your mind head over to Laedis and turn your insignias in at the merchant. He will transfer the max possible value (66) of feriocity on your heavy equipment so that you dont lose the benefits once resistance works properly.

8.2. Sockets

Some drunken guy at the runewake headquarter decided its funny to remove the most important shards, which were giving feriocity, constitution and so on. On the chart below you will see whats left and a proper explanation. That said flat health is soooo freaking cheap even after nerfing it by overall 121% (cbt+obt) and what does a guardian need? Exactly health! So socket your entire gear with health dragon soul gems if you struggle or won't fancy numbers in your health bar! Otherwise physical damage all day son, so that you can screw them like a wrecking ball...but don't you dare to lick on your weapon!

 

 

szamav.png

 

If the pure dragon shard "health" is not tempting enough for you, because you either don't get that health is cheap and great or because you are capable of killing mobs fast enough without taking much damage or (a lot of or am i right? or...or...or...or) you got zero intention of taking and holding aggro in an instance, most likely cause you don't know how or just want to bother that stupid oracle with his ugly scythe, then here's the recommendation and explanation of shards recommended for the builds.

Just as a sidekick; i didn't forget to post a shortcut under the builds. Scroll my little puppet, scroll! muahahahaha....

 

Focus/Constitution

  • PDS Physical Damage - Further enhance your flat damage
  • PDS Physical Defense - In case you still wear cloth armor, or feel like you cant tank enough
  • PDS Elemental Damage - Beef up your additional bonus on some skills (check their tooltips)

Focus/Strength

  • PDS Elemental Damage - Your left-click-combo doesn't shine, so more damage on those skills
  • PDS Physical Damage - Further enhance your flat damage in case you run out of AP

Feriocity/Strength

  • PDS Natural Damage - Feriocity increases the natural damage and all your dragon god skills benefit from it
  • PDS Physical Damage - Since you crit a lot you want a high base damage to increase the spikes
  • PDS Physical Defense - In case you still wear cloth armor, or feel like you cant tank enough

Focus/Dragon Might

  • PDS Elemental Damage - Your flat damage sucks since you are a weakling, get at least your skills on a scary level
  • PDS Dragon Spell Damage - Your dragon does most of the work, so lend him a hand you loser before he dies and you have to run

Full Feriocity

  • PDS Natural Damage - Feriocity increases the natural damage and all your dragon god skills benefit from it
  • PDS Elemental Damage - "The Runewake Fix" amplifies all skills with additional elemental damage, so its like adding oil to the fire
  • PDS Physical Damage - The entire purpose here is to increase your damage basis allowing higher crits and more reliable damage during those times you fail to land a critical hit

Ferocity/Focus

  • PDS Natural Damage - Feriocity increases the natural damage and all your dragon god skills benefit from it
  • PDS Elemental Damage - "The Runewake Fix" amplifies all skills with additional elemental damage, so its like adding oil to the fire
  • PDS Physical Damage - The entire purpose here is to increase your damage basis allowing higher crits and more reliable damage during those times you fail to land a critical hit for whatever reason (with like 80% crit chance that shouldn't happen)

Note: The order in which i listed the shards determines their value. According to that the first shard is the most important and you should socket the majority of your gear with it. In rare cases this might differ, but if it does than your odd playstyle is the reason for it which means: figure out which works better for you on your own. I didn't add up health since i already encouraged you to get it at least on a few parts of your gear and because it works literally with every attribute combination!

Everything else...

24e2e1h.jpg


Edited by Trollwoot, 25 February 2015 - 17:04.
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#2 Trollwoot

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Posted 25 May 2013 - 10:41

Note: The posts of Godrage, Hwarra and skulgar are not lost. With the agreement of the users they simply got a "change of appearance". I never expected to hit the character limit. thus i didn't create a placeholder. As such i'm gonna continue the guide here (which allows also more overall input) and simply link their posts (http://i61.tinypic.com/2s7cnm8.jpg)

 9. Matchups

The insight about matchups and how to handle them is only meant for duels and the arena. They can be helpfull for frontier battles  too, but most of the time the enemy will just try to zerg you (defeat through outnumbering rather than real tactic and skill). That means you won't have much opportunity to make use of these tactis.


Note: The skills mentioned are available before Wintertide and Alentia, thus even for low level players. If you want more refined skills for the current content check the previous dragon section about it or simply rush towards your enemy and spin them to death!
 
Sorcerer:
 
Difficulty - 2/5
Dragon  - Raptor with Shell Protection, Life Calling, Great Dragon Blood, Dragon Print Delay, Subsitute and Current  Strike
 
This is your dream setup. Sorcs have the lowest defense value and are highly vulnerable to any form of crowd control. They are well aware of this fact so they will try to set up some Lasers and poke you down while staying far away. Under normal circumstances that would mean he can kite you all day and got the upperhand. However thanks to our dragon we change his biggest advantage into his weakness! Don't get in range of the lasers and tank those few Auto Hits he will get off away, because your health regeneration allows you to do so. Since you can keep this up forever he will get impatient and start using either Meteorite or Scorching Flame. Dodge it and summon your dragon. Let him charge in, it doesn't matter if he takes damage. When he gets close to his prey use DPD as trap and instantly press substitute. The circle will keep it's position but instead of the dragon you will be there now. The Sorc will either panic and try to run out of it or use his shield. Neither will help him because in the first case he will take damage and get slowed, which means use any CC based skill to nail him down and blow off all you got, resulting in his death. For the second case the shield it means you have to destroy it with skills like mad dance. Shouldn't take more than 1,5 seconds. After that proceed like if he had tried to run away. Using invincibility and conqueror stance as a preventive matter in case he has enough time to stun you also helps because it means he doesn't have the time to teleport/blink out.
 
 
Ranger:
 
Difficultiy -  3/5
Dragon - Either Raptor or Mossaur with the same skillset as above
 
This is slightly more tricky, because Ranger can kite you while moving. If its a Ranger that uses Bows, proceed like it were a Sorcerer. You can't lose this fight. Gunblade/shield Rangers that skilled traps are bit harder to handle. These guys got some sensible defense, thus we need a different approach. Summon your dragon right at the start of the battle, but don't let him attack yet. You need to check out first if you are fighting a scared kitten or a confident melee ranger. To do so get near his face with electric dive. He either jumps backwards or seeks the close combat. If he backs out, let your dragon follow him. Now he either tries to keep moving backwards while attacking your dragon or dodges to a sideline because his backjump is on cooldown. Either way use electriv dive or preferable dashing slash if you got the stun mastery. Well he can't move now, so spam all yours and the dragons skills. If he survives which i doubt, repeat like before. If he was manly enough to face you in close combat use DPD and fight it out. Chain your CC and get off some Auto Hits in between, because he lost the opportunity to back out. While its highly unlikely that you made a mistake leading to his escape, let your dragon follow him, use substitute and repeat your combo.
 
 
Oracles:
 
Difficulty - 4/5
Dragon - Raptor with Shell Protection, Life Calling, Great Dragon Blood, Attack Trial, Guardian's Fury, Blood Pumping and Thorny barb
 
While this fight doesn't need much preparation, its also one of the hardest. Oracles got an insanely high DPS output combined with life steal. For both of you it means a fight in melee range, while the oracle has to rely on staggering. Heads up that won't work on you. Try to hit as many (Multiple) Sword Auren (or is the plural still Aura?) as possible, before you engage in melee combat. This way you can either force him to heal prior to the actual fight or weaken him considerable. At some point he will search the combat, which means pop invincibility and conqueror stance. Also this is the moment you use Blood Pumping to increase your damage by 30% for 30 seconds (dragon 15 seconds). Time your cc well which means get some non based cc skills like sunlight chain or auto hits in between. Parry whenever you can and spam those dragon skills If he gets up try to follow him with electric dive or Dashing Slash. Sooner or later he will be forced to come back out of desperation because your (Multiple) Sword Aura (just in case, the opposite plural) and Thorny barb will peel his health down.
 
 
Guardians:
 
Difficulty - 5/5
Dragon - Elite Tank or Ancient with Fiery Hunting, Shell Protection, Life Calling, Great Dragon Blood, Attack Trial, Guardian's Fury, Icing Claw, Blood Pumping, and Thorny barb
 
Unless you are facing a 2H Guardian (difficulty 1/5), this will be the hardest matchup. Try to avoid it as much as possible. In case of the 2H Guardian, just face bash him. He can't take as much hits as you and will die eventually. It's just a matter of time. In a fight between 1H Guardians it comes down to who has the better mechanics, equipment and dragon. As always we rely only on one, because fights don't last longer anyway. This entire match is about enduring. You both got the same skills, so you know at least what you have to expect. Jokes aside, this won't be an easy task. We will rely on debuffing and Dots unlike compared to the cloth armor matchups in which we used dirty tricks. Try to proc Fiery Hunting as much as possible, which means keep your Dragon alive. Damage over time is the biggest threat to the guardian since we can't parry or dodge against it! Hopefully you trained your fingers well since you will spam your Dragon Soul skills. Attack Trial and Guardian's Fury stack on each other, but don't share the same cooldown. Abuse them as much as possible. Keep the stacks of Blade of Protection constantly up, but don't refresh the 3rd one unless the duration lasts for mere 2-4 seconds. Use your other damage spells only if you are sure that you don't need to heal or protect yourself in the next few seconds. Try to dodge as many of his skills as possible and use Parry only for the mighty attacks. You will need the AP to force him into conqueror stance. Once he pops it, run! Don't get caught for five seconds and you win this fight. After these five seconds he will be only able to break one CC which means use Slash due to the fact that it provides three forms of CC forcing him to use floating invincibility, leaving him vulnerable. He will probably try to get some distance between him and you, so close the gap with electric dive and dashing slash. Through the stun he gets pinned and you unleash everything you got now! Unlike him you still got all CC  spells up, so theres no chance he will get back on his feet. You win, congratulations.
 
 

10.1. Makros

Makros for the most combos are in work as you read this. No ETA yet, cause im so lazy...

 

Note: A raw version of them is done, but there is no point in refining them yet due to the fact how multi-casting works. Get a razor script or mouse with more buttons...

10.2. Changelog 

Nothing at this point, had to rewrite the entire guide, thanks to a messed up doc which couldn't be reopened.

 
  • 25.05. Changed the tooltip of Squama Protection
  • 26.05. Got shell protection back in
  • 28.05. Added the cc guardian build
  • 31.05. Shell protection nerfed, tooltip updated
  • 01.06. Added Dragon stats and related pictures
  • 03.06. Revamped the two handed section and slightly altered the gameplay part related to it
  • 06.06. new patch notes, decent buff
  • 07.06. Added possible build choices
  • 09.06 Got rid of some spelling issues and rerolled the Tank info. Also fixed a bug which cut off half of the text through changing the dragon list into a picture. I will upload the pictures of the dragons into a compendium later
  • 10.06. Added the Matchup Section and also gave more insight about masteries 
  • 11.06. More fancy pictures, due to the increased cap - more or less done with the guide because i think everything important is in there, working on the dragon collection next week tho
  • 12.06. Fixed an layout issue, reverted the QA into the state it was on the first day, so more unnecessary info in there now because i know you like it that way!
  • 20.06. A bit more about base stats and improved tank build
  • 27.06. Visual fine-tuning. Im not able to get rid of the format issue, so some parts of the guide seem clustered unfortunatly. Includes the new patch notes now, too
  • 17.07. New Patch notes with commentary, level 70 mastery changes including new point cap, elemental guardian build
  • 18.07. Elemental Guardian tweaks
  • 23.07. I accidently closed the tab twice...so i lost all the changes i did today...fml. Lost the motivation so only DPTome Builds for now, cause even redoing them took a bunch of time...(one of them might be messed up but i do not have the patience to recheck them with my current lack of sleep)
  • 13.08. New patch notes and personal opinion, Atttribute revamp, different stat contribution, adjusted total amount of spend points according to the mastery cost, changed parts that were outdated due to the new system
  • 16.08. Dragon Builds added
  • 19.09. Adjusted some stuff that changed due to the release patch - builds are untouched
  • 28.09. Builds updated
  • 08.10. Revamp of the equipment section
  • 26.10. Added more options for dragon builds, including some of the new skills
  • 13.11. patch notes, updated masteries
  • 19.11. Solution for merciless grasp
  • 12.12. advent update
  • 04.01. removed some nostalgic stuff and updated the masteries to mirror level 94
  • 21.01. mounted combat added
  • 04.02. More Equipment
  • 11.03. Had to swap back to dpnest, because the new mastery calculator used by dptome doesn't work with their old links without altering them + the gimmicks are unnecessary and might end up confusing people - also changed some builds to increase the synergy with the handras sets
  • 14.03. Build Alterations 
  • 12.04. Changed the tanky dps setup 
  • 21.05. Template fixes, masteries
  • 24.05. Swapped the cc build for a fine tuned beastmaster one
  • 15.06. Updated the top tier build and equipment section
  • 23.07. Mastery Hype Train
  • 23.08. Some tweaking on the attributes
  • 18.10. Not sure where this point went...oops
  • 23.10. Equipment is up to date now in regards of the lvl 102 zone
  • 06.12. Attribute and Shard tweaking
  • 15.01. Fixed a typo, visual bugs remain
  • Added Blaurascons DPS build

11. Final words and credits

I'm hella sleepy, my back is itching and i have no intention of writing more. Probably adding a few pics here and there, but not for dragons individually because that would screw the format even harder (kk i know, i did it - but only for those i tamed so bite me!). The code function doesn't work properly and hopefully gets fixed soon because right now some lines look kinda messy like the stats for example. Image cap got increased so i did add the talent short cuts back in. The dragons i tamed will be in a seperate folder on photobucket. As always if you got criticism or feedback for me leave me a message or post in the guide.

 
 
 
Credits go to:
Godrage gave me the numbers regarding the total amount of spendable points on level 60 and 70, while pointing out that Focus might be a reasonable choice during obt
 gave me insight regarding Squama Protection, damn that nerf
Ironguard, gave me an update about Shell protection
VbHD gave me the stats for 2H weapons beyond level 43
Heiligertod, Canal, Adri0o and Rage because i borrowed their youtube videos
NOi7 and Guzzla pointed out issues with the tank build, leading to some improvement
Masternoob13 provided me with a screenshot of elemental skills, hinted out that they scale with focus and not intelligence while recommending flame charge thus fine tuning my information about elemental guardians and the build (rune knight still doesn't fit as a proper name and someone needs to come up with a good one...gogogo).
smoosh thanks to the discussions i keep improving the guide
Kudos to whoever made the basic shard for the wiki, next time work harder you slave so that i dont have to fix and improve your work! 
DPnest for providing a skill calculator which saves time (unless you close all your tabs twice...like me without saving)
Ironhide always tries out new things and optimises the guardian - without him our kind of well doing guardians wouldnt be where we are now
Lord_Dragonus did work with me on the new masteries and the sole reason for the fast update was his encouragement
Qhor did some research on the Thadrea Sets and provided the Stats.
Blaurascon due to her workarounds with builds and eventually a new mastery calculator.
Runewaker Entertainment, Infernum and the DP team for putting out a fun game with amazing replay value among the different classes and starting areas with lots of intricacies, of which the guardian and it's playstyle is only one.
 

Edited by Trollwoot, 25 February 2015 - 09:31.

Moved back to TW. No updates and supportbother someone else.

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#3 skulgar

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Posted 25 May 2013 - 10:55

yeah the nurf is hard but i think they make this because on low level was Squama Protection to imba. now it will be better, based on ur own def. i think thats will be great on highlevel.


Edited by skulgar, 25 May 2013 - 10:56.


#4 Godrage

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Posted 25 May 2013 - 13:13

yeah the nurf is hard but i think they make this because on low level was Squama Protection to imba. now it will be better, based on ur own def. i think thats will be great on highlevel.

 

actually squama protection is based on the damage you receive before armor/resistance reduction. So its a static -15% no matter your own stats. Agreed the 30% earlier were imba.



#5 Misguidance

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Posted 25 May 2013 - 14:15

Ok I read the whole thing.  May I have  a cookie please? :)

 

This is a great guide, Troll- hopefully it will keep me from falling on my ass once the game gets underway. ;)  I also had no idea that ladies had lower stats than dudes.  This is unfortunate, as this is the first ever MMO where I was planning on leveling a female character as my main. :/ 


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#6 Trollwoot

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Posted 25 May 2013 - 14:19

Ok I read the whole thing.  May I have  a cookie please? :)

 

This is a great guide, Troll- hopefully it will keep me from falling on my ass once the game gets underway. ;)  I also had no idea that ladies had lower stats than dudes.  This is unfortunate, as this is the first ever MMO where I was planning on leveling a female character as my main. :/ 

 

 

What the bloody hell? Not even i would prove read it entirely.

 

ccc.gif

 

There you go.

 

Blade and Soul also differs between genders, though i hope that its just a bug or gets removed during OBT in Dp.


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#7 Misguidance

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Posted 25 May 2013 - 15:07

What the bloody hell? Not even i would prove read it entirely.

 

ccc.gif

 

There you go.

 

Never underestimate the things I am prepared to do for a cookie. <3

 

 

 

Blade and Soul also differs between genders, though i hope that its just a bug or gets removed during OBT in Dp.

 

It does seem strange that they would have gendered stats and abilities.  I know that there might (possibly) be some realistic reason for women to be slightly less strong than men in general, but in game terms all it would do is predispose people to choose male characters.  O_o   So yeah, lets hope this is fixed in open beta. 


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#8 Ironguard

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Posted 25 May 2013 - 22:06

How come you've not mentioned the Dragon Skill called Shell Protection? That skill is amazingly useful for both negating boss special abilities as well as negating pvp burst damage


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#9 Trollwoot

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Posted 26 May 2013 - 07:37

It was in there, prolly got lost during formating - gonna readd it


Edited by Trollwoot, 15 February 2014 - 11:21.

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#10 Azaglor

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Posted 26 May 2013 - 10:23

If im going for a tank should i put points in focus too?



#11 Trollwoot

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Posted 26 May 2013 - 11:02

I can't say much about the new scaling of focus, if there is any at all but in general no. The main point of skilling Focus would be the penetration, since strength already assists your overall tankyness. So just get strength instead of Focus and decent gear as a tank. After all you are meatshield. Nothing more and nothing less. :)


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#12 ShiniD

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Posted 27 May 2013 - 12:14

I don't understand why you should focus on strength cause 1 point gives you 2 more damage right? Then what is the point of bumping your strength so much and only having a little bit more damage? Or am I getting something wrong? @.@



#13 Roben

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Posted 27 May 2013 - 12:22

Even if it's true that 1 strength gives you 2 damage, it would be good it would mean that after obtaining 50 strength from leveling you'd gain 100 damage per attack meaning that with 10 attacks you'd do 1k more damage already which is a lot in this game.

 

You also almost every level get gear that enhances your damage by adding Phys/Magic ATK and STR/INT etc. etc.

so in the end you will do more and more damage and adding strength really helps.


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#14 ShiniD

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Posted 27 May 2013 - 12:27

Well that is true but considering you are a meat shield anyway wouldn't it be better to just go full constitution which gives 11 health per point if I remember correctly? Also the game has so many dragons and if you're like me you will want some rares meaning having some charisma is also a good thing. Also if you are going two handed which I assume will have more damage than one handed weapons then there really won't be a reason to increase strength, at least from my point of view also I think on my low level guardian 39 points gave me around ~70 more damage which to say the least is nothing compared to few hundred more health points I got if I went full constitution. So what I wanna know is if damage per point doesn't change in OBT is it actually worth it to invest in strength? :P



#15 Trollwoot

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Posted 27 May 2013 - 12:42

I don't understand why you should focus on strength cause 1 point gives you 2 more damage right? Then what is the point of bumping your strength so much and only having a little bit more damage? Or am I getting something wrong? @.@

2 for 1 ist the most common scaling in MMOs :). You get more phys res from it, than Focus provides (roughly 30%). It's the most expensive stat, because only blue gear and those upcoming colors have a chance of having it on them. If you would go full health which, is as mentioned in the guide the cheapest stat (its common sense to get it as enhancements) then your left/right click combo will be utterly useless. That leaves you the only two choices: skill spamming, which will last for approx 15 seconds until your Action Bar is empty and then run for your life or bump points into Dragon Might and Charisma, relying on your dragons and the skills they grant you. Overall worse than surviving several minutes with your regular combo. Thats the reason why you go primary strength instead of anything else stats wise.

 

 

Well that is true but considering you are a meat shield anyway wouldn't it be better to just go full constitution which gives 11 health per point if I remember correctly? Also the game has so many dragons and if you're like me you will want some rares meaning having some charisma is also a good thing. Also if you are going two handed which I assume will have more damage than one handed weapons then there really won't be a reason to increase strength, at least from my point of view also I think on my low level guardian 39 points gave me around ~70 more damage which to say the least is nothing compared to few hundred more health points I got if I went full constitution. So what I wanna know is if damage per point doesn't change in OBT is it actually worth it to invest in strength?

 

Pure Meatshields are only in Partys viable, unless you intend to invest several hundred bucks into the game. You do NOT have to invest more than 60-80 points into charisma. You get each level one point for free and as Godrage has proven, thats enough to catch the supreme rare dragons. If you had read what i mentioned about the difference between two-handed and one-handed weapons in the guide, then you would know that the damage curve between those is really small, thus the overall attack speed is better, since you won't kill anything in a dungeon with three hits! Unless you got a well trained, four leg dragon things like the corrupted 2-head skull dragon will either one shot your dragons or toy with them for 5 seconds, which doesn't even give you enough time to heal up well. Health does NOT increase your defense in any way. The mobs will hit as hard as before and you won't survive groups of more than four mobs at any time in a dungeon. Those encounters are frequently and you will have to face them because they surround you. One simple knock down and your health vanishs like a fart in a summer breeze. If you can't accept that or refuse to comprehend then be my guest, go full hp and see how it wreckes you, but don't ask for further help...


Edited by Trollwoot, 27 May 2013 - 12:52.

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#16 ShiniD

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Posted 27 May 2013 - 12:53

2 for 1 ist the most common scaling in MMOs :). You get more phys res from it, than Focus provides (roughly 30%). It's the most expensive stat, because only blue gear and those upcoming colors have a chance of having it on them. If you would go full healt which, is as mentioned in the guide the cheapest stat then your left/right click combo will be utterly useless. That leaves you the only two choices: skill spamming, which will last for approx 15 seconds until your Action Bar is empty and then run for your life or bump points into Dragon Might and Charisma, relying on your dragons and the skills they grant you. Overall worse than surviving several minutes with your regular combo. Thats the reason why you go primary strength instead of anything else stats wise.

Well I only use left right to restore AP so a constitution/charisma build seems better in my opinion, also if you don't plan on soloing you won't need to do a whole lot of damage where again strength comes not as worth as other stats might, and from other games that I have played you either get more than 2 damage per point or you get more points, at max level which is 60 if I'm not mistaken at least at the moment, you will have roughly 360 damage? If I'm correct then it hardly seems worth it ^^

 

Soooo what I mean to say is focusing on strength will not make you as much stronger as just getting other stats, at least in my opinion =)

 

Pure Meatshields are only in Partys viable, unless you intend to invest several hundred bucks into the game. You do NOT have to invest more than 60-80 points into charisma. You get each level one point for free and as Godrage has proven, thats enough to catch the supreme rare dragons. If you had read what i mentioned about the difference between two-handed and one-handed weapons in the guide, then you would know that the damage curve between those is really small, thus the overall attack speed is better, since you won't kill anything in a dungeon with three hits! Unless you got a well trained, four leg dragon things like the corrupted 2-head skull dragon will either one shot your dragons or toy with them for 5 seconds, which doesn't even give you enough time to heal up well. Health does NOT increase your defense in any way. The mobs will hit as hard as before and you won't survive groups of more than four mobs at any time in a dungeon. Those encounters are frequently and you will have to face them because they surround you. One simple knock down and your health vanishs like a fart in a summer breeze. If you can't accept that or refuse to comprehend then be my guest, go full hp and see how it wreckes you, but don't ask for further help...

Well excuse me for stating my opinion o.o First of all "Also if you are going two handed which I assume will have more damage than one handed weapons"by that I meant that two handed weapons MIGHT have more damage in OBT than one handed weapons, attack speed is something you can get from a dragon skill as well. Also MMO games are a social experience and I do not plan on going solo through out the whole game, another thing is guardians wear heavy armor so you will have plenty of defense and pumping strength will not make you invincible as you sort of stated this game isn't all stat based as well so please don't assume I get knocked down as much as maybe you do ^^ surviving huge groups of mobs shouldn't be a problem with decent equipment and don't forget that we have a parry skill? I never stated health increases your defense I just said that in my opinion strength isn't as glorified a stat as you make it out to be. =)


Edited by ShiniD, 27 May 2013 - 13:04.


#17 Trollwoot

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Posted 27 May 2013 - 12:58

Well I only use left right to restore AP so a constitution/charisma build seems better in my opinion, also if you don't plan on soloing you won't need to do a whole lot of damage where again strength comes not as worth as other stats might, and from other games that I have played you either get more than 2 damage per point or you get more points, at max level which is 60 if I'm not mistaken at least at the moment, you will have roughly 360 damage? If I'm correct then it hardly seems worth it ^^

 

Soooo what I mean to say is focusing on strength will not make you as much stronger as just getting other stats, at least in my opinion =)

Good luck getting any drops during a party Raid. Charisma has no benefits aside from strengthening your dragons base stats, which doesn't even scale well. Nope. You also get the one point per level up, additional to those points you invest on everything. I answered everything else after the second quote, which probaly got delayed in there. Dunno why...


Moved back to TW. No updates and supportbother someone else.

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#18 ShiniD

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Posted 27 May 2013 - 13:09

Good luck getting any drops during a party Raid. Charisma has no benefits aside from strengthening your dragons base stats, which doesn't even scale well. Nope. You also get the one point per level up, additional to those points you invest on everything. I answered everything else after the second quote, which probaly got delayed in there. Dunno why...

I will go ahead and assume that you play alone for the most part, which isn't what I do. I play MMO's with at least 1 person that I know so even if I don't get a drop in a raid my friend perhaps he/she will and share with me, also from what I noticed the community in this game is pretty great so far so maybe they will pass on items they don't need if you group up with random people. I by no means meant to offend you or your guide I just stated my own opinion, but if I did offend you in any way I am sorry. :)


Edited by ShiniD, 27 May 2013 - 13:11.


#19 Trollwoot

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Posted 27 May 2013 - 13:22

Well excuse me for stating my opinion o.o First of all "Also if you are going two handed which I assume will have more damage than one handed weapons"by that I meant that two handed weapons MIGHT have more damage in OBT than one handed weapons, attack speed is something you can get from a dragon skill as well. Also MMO games are a social experience and I do not plan on going solo through out the whole game, another thing is guardians wear heavy armor so you will have plenty of defense and pumping strength will not make you invincible as you sort of stated this game isn't all stat based as well so please don't assume I get knocked down as much as maybe you do ^^ surviving huge groups of mobs shouldn't be a problem with decent equipment and don't forget that we have a parry skill? I never stated health increases your defense I just said that in my opinion strength isn't as glorified a stat as you make it out to be. =)

 

There are a couple of lvl 60 heavy casher Meatshields that stream and post their videos on youtube, which cant solo more than the second difficulty. Even then they barely survive, due to abusing cash shop pots. It won't have better stats. The gap on the current TW patch regarding weapons is still small. Tell the minions around Boss enemys, that you are heavy armored. The difference between heavy armor and light ones, is between 90 and 180 unenhanced. Parry takes action points and you can't roll out of mob groups while trying to parry against a dash stun in the lvl 60 dungeons. Its either take the blow or wasting time trying to avoid it, while you get poked even if you have Conqueror Stance up, which a meat shield doesnt survive more than twice in a row. It is as glorified as i make it out, because on level 60 i will have 1500 hp less than you, with the difference that i hit harder, take less damage and manage to drain your health pool, while enduring every of your hits getting more and more attack speed. Not to mention that you won't win any Frontier Fights.

 

I will go ahead and assume that you play alone for the most part, which isn't what I do. I play MMO's with at least 1 person that I know so even if I don't get a drop in a raid my friend perhaps he/she will and share with me, also from what I noticed the community in this game is pretty great so far so maybe they will pass on items they don't need if you group up with random people. I by no means meant to offend you or your guide I just stated my own opinion, but if I did offend you in any way I am sorry. :)

I have witnessed the starter area and Laedia, during the days 5000 keys were given out. The League of Legends community would even look good compared to the guys which we will have to bother with. Your friends won't be always around and a random won't protect your back or share if that means he has to rerun the dungeon again. I'm not offended. Im just tired of repeating myself, which i have to do because barely anyone that asks for help did read the guide beyond the introduction.


Edited by Trollwoot, 27 May 2013 - 13:24.

Moved back to TW. No updates and supportbother someone else.

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#20 ShiniD

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Posted 27 May 2013 - 13:29

No offence but you're an a$$ lol why on earth do you have to be such mean person ^^ Go full STR please do, like I said before I was stating MY OWN opinion and not criticizing yours so you need to calm down ^^ and like I said I don't plan to solo every dungeon in the game like I assume you do because you're such a "pro" I won't start arguing and stop talking here because you only seem to be interested in your own opinion, have a nice day :)


Edited by ShiniD, 27 May 2013 - 13:29.



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